extends Area
signal collided
func _ready():
	pass
func _process(delta):
	rotate_y(6*delta)
	pass
func _on_star_body_entered(body):
	#print_debug(body.name)
	if body.name=="player":
		emit_signal("collided")
		queue_free()
	pass # Replace with function body.


func _on_coin_finished():
	pass # Replace with function body.
